﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SevenInvaders
{
    class CelsoEnemy : Enemy
    {
        animation animation1;

        public CelsoEnemy(Texture2D texture, Vector2 position, GameWindow gameWindow, ContentManager Content)
            : base(texture)
        {
            animation1 = new animation();

            animation1.frame.X = 0;
            animation1.frame.Y = 174;
            animation1.frame.Width = 27;
            animation1.frame.Height = 51;

            animation1.frames = 10;
            animation1.fps = 10;

            current_animation = animation1;
        }
        public override void Update(GameTime gameTime)
        {
        }
    }
}
